


You don't have to observe in real time, either, as you can fast-forward and turn on the ball trail to keep tabs on what's happening. While you might not want to watch all of your matches being played out, watching a few does give you a good indication of whether your tactics are working. On the Xbox 360, high-definition output allows for more information onscreen. Players clearly attempt through balls, play offside traps, and even try to chip the goalkeeper, and you can instantly react to what's happening directly through the pad. Even better, the match engine offers some tactical advantage thanks to the mapping of the tactics to buttons on the 360 pad. While you might not mistake it for FIFA, the match engine is handsome looking, which is impressive since it's not the main part of the game. But it's the new match engine that is the talking point of LMA Manager 2007, and the extra power of the console looks to have been put to good use. There's a functional benefit from these outputs, too, with more pixels meaning that more information can be presented onscreen. The 360's HD outputs provide a hugely improved interface that's clean and aesthetically pleasing. The new version of LMA Manager seems just as accessible as ever. We took some time out to try the final preview build of the new and improved Xbox 360 version to see the next generation of the LMA series. The PlayStation 2 and mobile phone versions will also launch in September, but they will be stripped of the more processor-intensive features.
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The 2007 version will see the biggest changes in the series yet, and developer Codemasters has jumped to the Xbox 360 and PC for the first time to fit everything in. The LMA Manager series has been a long-term fixture on the PlayStation 2, with annual updates since the first game launched in 2002. The brand-new match engine is looking good, and you can switch tactics in-game.
